![]() ![]() The game never tried to explain much further than that throughout your adventure. You’re told bad guys are on the island, which is fair enough, but I have no idea why they’re the bad guys. It sounds simple enough until you realize that the game doesn’t actually tell you anything about your character, who is calling you, or why you’re going to this island. You begin by getting called to a secret mission on a remote island. The problem with Bright Memory Infinite is that I have absolutely no idea what is going on at any moment in time. In a lot of ways the gameplay is fun and something I could sink dozens of hours into. The downside? If there’s more than two enemies in an area, you will quickly be shot down by the remaining enemies who move to flank you. Each method has its advantages but also comes with distinct disadvantages.įor instance, using your sword allows for strong close-range attacks and the ability to reflect bullets off your sword and back into the enemy. This strategy is even more elevated when you have to determine whether to shoot your enemies or use your sword for a close-range attack. Throughout your entire experience, you’re constantly having to mix parkour aspects of the game with carefully planning how to attack the legion of enemies in front of you. It’s an interesting mashup of the shooter and action genres and there’s a lot of fun to be had. ![]() If you’re familiar with these franchises, think Mirror’s Edge mixed with GhostRunner. The easiest way to describe it is a first-person shooter and action game mixed together. One of the stand-out parts of Bright Memory Infinite is its gameplay. While it’s not bad overall, there are certainly better first-person shooter/action games available to play on Switch. It’s incredibly hard to follow throughout your time with Bright Memory Infinite. Why am I doing the things in the game? ‘For reasons’, you’re simply told. What am I doing? The game tells you but at the same time also tells you nothing. While its actual gameplay is fun, the rest is an almost absolute, incoherent mess. Finally, I would like to express my gratitude to all my global partners and those who have provided technical support to me.Have you ever played a game where at no point did you understand what was going on? If so, you understand exactly how it feels to play Bright Memory Infinite. As such, Bright Memory: Infinite represents the culmination of FYQD-Studio’s growth. ![]() I spent a lot of time thinking of ways to maximize whatever technology and resources available to me in order to deliver an unforgettable experience through the game. This process allowed me to learn how to create a strong game while dealing with time and financial constraints. As a result, development took three times as long as Bright Memory. “For Bright Memory: Infinite, I wanted to focus on adding content to give players a more satisfying experience. However, the sequel features an all-new world, along with newly created improved battle system and level design. ![]() Choose between incendiary bombs, sticky grenades, homing missiles, and more to suit your situation.Ĭreated by FYQD-Studio, Bright Memory: Infinite is the sequel to the popular Bright Memory. The guns you come across in-game can be customized with a variety of ammunitions. Your trusted sword allows you to slash through crowds of enemies and even repel their gunfire. Mix and match available skills and abilities to unleash magnificent combos on your enemies. It is soon discovered that these strange occurrences are connected to an archaic mystery-an as-of-yet unknown history of two worlds, about to come to light…īright Memory: Infinite combines the first-person shooter and action genres to deliver a high-octane experience. The Supernatural Science Research Organization (SRO) has sent agents out to various regions to investigate this phenomenon. In the year 2036, a strange phenomenon for which scientists can find no explanation has occurred in the skies around the world. Bright Memory: Infinite is an action video game / first-person shooter developed by FYQD-Studio and published by PLAYISM. ![]()
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